Posts

Showing posts from 2012

Game creation tools. New domain, same conversation.

Some gaming on the side..... Yeap.  For the 2E and Plexers out there I am afraid I am between opportunities at the moment so am not using the tools on a daily basis.  In the meantime I have turned my hand to a second love of mine. Making computer games.   Some of you may know that I have written games in the past.  I remember demonstrating/hassling my colleagues way back when I was working in London as I was creating a game.  6 months of sweat (some tears) later...... I published a shoot em up (Galaxian style) in 1999 for my cousin who was 13 and totally chuffed when he realised that he could blow up his parents on Level 5 (Phase III). I am pleased to say that some years later he turned out to be of sound character so killing his virtual parents never crossed contaminated his real word views. :-) At the time I used a tool called "The Games Factory".  This was a IDE and engine rolled into one and it allowed you to create a game (at that time it tar...

Plex News - Update April 2012

Plex Update April 2012 06/12/2025 - Removed dead link(s) to assist with google indexing.  It is very said that many of these technologies have now passed us by. You either read my blog because you are a CA Plex and/or CA 2E programmer and you are keen for a different perspective or you may have googled Plex and landed on my site instead of the other technology out there called Plex and not CA Plex. Anyhow, a few things have happened in the CA Plex and CA 2E marketplace in recent weeks so I though a quick round up would be in order. Plex 7.0 has been released with the new .NET Client generator option. 2E version 8.6 has been released with the marquee feature of passing arrays as parameters and therefore ability to easily deal with result sets.   For both of these look at the CA website for details on how to download etc as well as accompanying web casts and PowerPoint presentations. Is a nice article about Plex.  http://www.mc...

Beginners Guide to the CA Plex Model API using C# .NET - Part IV – ‘Some DotNet Tips and Tricks’

Image
Beginners Guide to the CA Plex Model API using C# .NET - Part IV – ‘Some DotNet Tips and Tricks’ Edit: Added to a summary site for Plex Model API https://leedare-plex2e.blogspot.com/2025/12/ca-plex-model-api-related-posts.html I have written about the inspiration behind using the ModelAPI and alluded to some good examples of where it is being used in the real world including my own ‘Entity Creator’ project. I have covered the concepts behind the ModelAPI and its relation to the Plex IDE and in particular to the Model Editor and Object Properties windows in Plex which are critical in helping you understand the ModelAPI. I have blogged about some of the methods that are available to Plex developers to manipulate and extract information from the underlying model.   Plex 7.0 is here now (available via electronic download and going GA soon) and it introduces 5 new methods that would be useful for us ModelAPI converts. FindRealObj FindOrAddRealObj ShowObjHelp GetObj...

Beginners Guide to the CA Plex Model API using C# .NET - Part III – ‘Key Model API commands’

Image
Beginners Guide to the CA Plex Model API using C# .NET - Part III – ‘Key Model API commands’ Edit: Added to a summary site for Plex Model API https://leedare-plex2e.blogspot.com/2025/12/ca-plex-model-api-related-posts.html 06/12/2025 - Updated to remove a bad link issue that may impact google indexing For part III in this series I promised that I would look at some of the Model API methods that are most useful to you the ‘ModelAPI programmer’ and to get you started with how the ModelAPI methods help you traverse the Model Editor.  If you have read the other posts in the series you will know I am building Standards based Entity Creation wizard for www.sasit.co.nz Links Part 1 Part II As there are more than lots of methods available to you I am not going to give a blow by blow breakdown of each one and where best to use them. That would be overkill, quickly forgotten and isn't that was the RTFM is for :-) If you look at the API documentation you can see that the A...